Hangar file

The Den in STAR WARS Zero Company

The Den in STAR WARS Zero Company is Zero Company’s base, tucked in a hangar on the Ring of Kafrene. EA’s Lead article names the facilities you actually have on the retail primer: Holotable, Recruitment, Personnel, Armory, Upgrade, Medbay, Customization, and Memorial. This page does not add rooms, a fake galaxy widget, or recruit-percent tables.

Between Tactical Missions you spend a cycle on the Holotable. Operations cost Intel and do not use the tactical combat layer. Tactical Missions are ground deployments; completing one advances the campaign cycle. Bonds, Focus Points, and the Focus Tree sit in this hangar layer alongside the Armory’s four weapon types. Save Anytime and Steam Cloud still apply while you are in the hangar; the SKU remains single-player through these cycles.

Holotable galaxy map highlighting a Vandor crisis mission STRIKER TECH - RESONATING STRIKE with Influence, Operations, and Missions tabs.
Figure 07. Holotable: Influence, Operations, Missions, Vandor crisis line.
01

Holotable, Influence, Operations, Missions

The Holotable is the command table for Influence, Operations, and Tactical Missions in the current cycle. Figure 07 is the official still: a galaxy map highlighting a Vandor crisis mission labeled STRIKER TECH - RESONATING STRIKE with those three tabs visible. Use it as an inset exhibit, not as a clickable map we invented.

EA’s article still carried a development-subject-to-change note when published 9 June 2026. The facility list above is what that article named. If a later patch adds a room, this page will wait for a first-party source rather than copy a competitor’s extra label.

Influence, Operations, and Missions are the three tabs on the official still. Vandor appears as a crisis line in that picture. The Holotable is not a live map widget. Ring of Kafrene is the hangar location printed by EA. First deployment still holds the 30–40 hour campaign estimate around these cycles. Figure 07 at the top of this file is that Holotable still.

02

Cycles, Intel, and the galaxy map

A cycle ends when you launch a Tactical Mission. Until then you can spend Intel on Operations across a galaxy map that includes over 150 planets for Operations and more than a dozen unique planets for Tactical Missions. First-party examples include Bespin, Dantooine, Lothal, and Ryloth. That is not a license to publish coordinates or enemy lists for Coruscant or Kamino that only appear on other wikis.

Operations do not use the 3 AP board. They are the campaign-layer assignments. If you want the combat primer, leave this hangar page and open Tactical combat. If you want who can stand in the squad that returns to Medbay, open Operators. Intel is the cost named for Operations; Focus Points are the hangar currency for the tree; Bonds are the relationship layer. Mixing those three into one “base XP” bar would be fan fiction. The Lead article keeps them separate, so this page does too.

Tactical action wheel on an astromech showing Impact Bomb as a 1 AP fast action dealing 8 damage in a 3.0 m area during SPY ON THE SMUGGLERS.
Ground layer still kept here as a reminder that Tactical Missions leave the hangar.
03

Recruitment, Bonds, Focus Tree

Recruitment and Personnel sit in the hangar. Authored operators join through the campaign; custom operators are created or hired at The Den. Bonds are relationships between two operators; higher ranks grant Cross Training combat bonuses. Bonds can be raised via missions, operations, and Call for Backup. Focus Points, earned mainly from bonds, buy Focus Tree upgrades for talents, abilities, and passives.

Steam achievements Thick as Thieves and Beep Boop name Very High Bond between custom operators and between astromechs. Those are achievement titles, not a published bond-rank table. This page will not invent rank XP.

Recruitment creates or hires custom operators. Authored operators join through story. Bonds are two-operator relationships that can grant Cross Training. Focus Points, mainly from bonds, buy Focus Tree upgrades. Den staff names sit on Operators. Thick as Thieves names Very High Bond as an achievement, not as a rank table. Call for Backup can raise bonds as well.

04

Armory, Upgrade, Medbay, Memorial

The Armory uses four weapon types: Longarm, Repeater, Rifle, and Pistol. Upgrade is named as a facility; node values are not. Medbay is where injuries are handled; three Injuries permanently remove an operator on standard difficulty unless permadeath is toggled off. Memorial is named in the same facility list. Customization covers appearance; outfits do not change gameplay.

Den staff who support from the hangar rather than the front line are Bennic Halloren (Republic Intelligence), Runa Blask (Operations and Finance), Neesh Renark (Armory and Black Market), and M-3VO / Meevo (Pilot and Medbay). They are in the Operators exhibit, not as extra rooms.

Longarm, Repeater, Rifle, and Pistol are the four Armory types. Upgrade is named without node values. Medbay handles injuries. Memorial is named for losses when permadeath is on. Customization is appearance; outfits do not change gameplay. Deluxe weapon themes do not add a fifth type. Three Injuries still gate permadeath on standard difficulty.

05

What this hangar is not

The Den is not a live-ops hub. There is no first-party live event calendar. There is no loadout builder on this wiki because there is no first-party formula file. There is no per-planet URL for every name on the 150-planet Operations map.

Ring of Kafrene is the location EA printed. Keep that spelling. If you arrived from a “base management” competitor URL, the game’s word is The Den, and the Holotable still is the picture that belongs on a phone-sized hangar page. Influence is a Holotable tab in the still, not a live-ops season. Missions tab is Tactical Missions. Operations tab is the Intel assignments. Do not collapse those three tabs into one fake galaxy widget.

Weapon themes from Deluxe sit in the Armory as cosmetics: 100th Clone Company, Kafrene Informant, Black Sun Syndicate Enforcer, Bespin Security, and Separatist Warrior. They do not add a fifth weapon type. Longarm, Repeater, Rifle, and Pistol remain the four. Memorial is for operators you lost to three Injuries when permadeath is on. Medbay is the facility that tries to keep you off that plaque. Customization is appearance and voice, including Hawks’ six species and the extra custom species list filed on Operators.

Over 150 Operations planets does not mean 150 wiki URLs. First-party examples — Bespin, Dantooine, Lothal, Ryloth — are the only world names this hangar page will repeat. Vandor appears on the Holotable still as a crisis line, which is a picture, not a walkthrough. When Bit Reactor publishes a planet list, it can join this file; until then the still and the four example names are the ceiling. Roster capacity that returns to this hangar starts at 7 and can rise to 20. Hawks is still required on story missions after you land. Squad size on the ground remains up to four plus mission extras. Bonds and Focus Points are earned here so the next Tactical Mission has Cross Training and tree purchases, not because this page is a damage calculator.

Back to top